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Researches: The chaplain and associated items (Ressurrect and the health potion). Can make it harder to win, as every chaplain is one less fighter. Usually only build if there is plenty of Red Stone. When Destroyed: Siege units become unavailable. Is required to research Stronghold Level 3. Requires: Arsenal and Stronghold Level 2. Additionally, the Siege workshop is possibly the best human structure for making a base sac-proof. The siege is crucial in destroying the enemy base quickly. If your siege is down, don't let them destroy chem too, as chem tech is the best building destroyer. When Destroyed: All chemical tech become unavailable. Each factory adds 100 to the pool for that buff.
#Savage xr mods upgrade#
The Electric tower upgrade is unavailable.Įnables: Chemical factories enable chemical weapons, items, mortar tower upgrade and the speed buff. Example: If the last electric factory is destroyed, all electric weapons and items are disabled. When Destroyed: All Electric tech is unavailable. Each buff takes 75 points from their pool. In other words, dont let them be destroyed.Įnables: Electric factories enable electric weapons, items, shield tower upgrade and the electric buff.
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The magnetic buff becomes unavailable cause the pool doesnt replenish anymore. Example: If the last magnetic factory is destroyed, all magnetic weapons and items are disabled. When destroyed: The whole column falls away. But unlocks researches in other buildings. Meaning that if you 3 magnetic factories, the buff pool for magnetic can have at most 300 points. Each magnetic factory adds 100 magnetic to the pool. Costs 800 redstone each.Įnables: The Magnetic Factorium enables magnetic weapons, items, shield tower upgrade and the shield buff. Need to have at least one of the three if you want to win a game. When destroyed: Ammo pack and medkit becomes unavailable. Research center is required for Level 3 research at the Stronghold. On most maps, you can get on top of it pretty easily.Įnables: Research of medkit and ammo pack. Also you will not be able to build any buildings, which require Arsenal, anymore!Ĭosts 500 redstone. When destroyed: Crossbow and Marksmanbow become unavailable (if researched). Researches: All weapons of every tech line! This building is a requirement for nearly EVERY other building. When a Garrison is under attack a vocal warning will be given and the location of the Garrison under attack will flash on the minimap.Ĭosts 500 redstone. The only difference between a Garrison and the Stronghold is that only the Stronghold can research upgrades to the next tier and research Savages and Legionnaires. The Garrison serves as a spawn point for players, can produce workers, and is also a place to drop off mined resources. The Garrison serves as a mini-Stronghold.
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Every Level will provide new researchable technologies and will raise the Strongholds Max Health Points. When the Stronghold is being attacked a vocal alarm will sound. Upgrading a Stronghold to the next tier will increase its hitpoints and also change its appearance. Once all criteria have been met, the commander will be able to upgrade the Stronghold to the next tier. It is also a place to drop off gold and redstone that is mined.Ī Stronghold can produce up to 10 commander-controlled workers (NPCs), and is also where the main player units (Savage, Legionaire) are researched. The Stronghold serves as a spawn point for all players at the start of the game. Once a team's Stronghold (or Lair) is destroyed, the game is over. This is the most important building in the game of Savage.
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