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There are different types of headscarves to be found, different skin tones to choose from. Technically speaking, the game is inclusive. But the customisation also highlighted an issue the game has with inclusivity. Right off the bat I found that there were plenty of options to choose from, and had no difficulty finding an outfit that felt somewhat like me. Your character is entirely customisable, from what they wear, to how they get on or off their board. That’s the other big addition to the game. It makes getting through those trials feel a lot more manageable, rather than a chore.Ĭompleting trials, and beating in-game high scores, also unlocks clothing items for your character to wear. Now, timing it right just adds to your points, but failing to otherwise doesn’t interrupt your flow. In the previous games you had to time your landings, otherwise you would eventually stack it. That point of kindness I made earlier is present in the gameplay too.
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Some of the level design felt so clever, and managing to pull cool tricks off and difficult jumps the first time always felt incredibly satisfying. When it clicked that there is a pseudo-puzzle element to the game, it really helped me understand that I need to think about precisely when I want to pull off an ollie, because otherwise I might not make a certain jump.Īnd when you get things just right, the game is exhilarating. Some of the trials mean you have to play through a level in a very specific way, and occasionally you have to be very particular about your timing. None of them feel impossible, but they did cause me to realise something about OlliOlli World: it’s a puzzle game. The earlier levels didn’t cause me much strife, but the later levels are certainly something I’m going to have to grind away at (sorry). Others will have more specific objectives, like completing the level in a single combo.
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Completing a level without using checkpoints, another new feature to World, is a challenge present in almost every level. By the end, I had virtually no problems with any of the levels, but if you’re after a challenge then you’re in luck with OlliOlli World.Įach level has various trials you have to complete. Lane switching often resulted in harder level sections, and in the earlier portions of my time with the game they could prove troubling. Not every level allows you to switch lanes, but it frequently added a new layer of level design that had me acting and thinking fast. You are, obviously, still bound to your board, and you can push forward, and tricks and grinding are there aplenty.īeing 2.5D means Roll7 was able to add multiple lanes that you can skate on. At its heart, the core loop is no different. The transition from 2D to 2.5D opened up a whole world of possibilities for the tight gameplay found in the first two games too, and World delivered that in a number of ways. And with a game so steeped in a sport that exudes 90s energy, an era where gaming was so much more cynical, it was incredibly welcome.
#ENJOYABLE OLLIOLLI MAPPING HOW TO#
Whether you know how to skateboard or not, you still need to learn how to play the game. The game starts you off with a tutorial, like many do, but even though you’re up for the position of skating wizard, no one judges you for even something as simple as not knowing how to push yourself forward. Firstly, OlliOlli World is a kind game, and one that – despite the previous game’s score-attack focus and punishing learning curve – harbours no judgement towards your skill. I’m not going to argue that this story is a revolutionary one, but it did surprise me ina few ways. One day, you meet the skating wizard, Chiffon, and are selected to potentially become the next skating wizard. It is a world where skating Godz (gods with a z as the game refers to them) are real, and a skating wizard represents them. You are an inhabitant of Radlandia, a world where skateboarding is a fact of life, and one filled with human and non-human characters and creatures alike. Where its predecessors were just fun arcade games, World changes things up in a few ways.įirstly, there’s a story now. OlliOlli World is the follow-up to the pixel art, skateboard arcade games OlliOlli and OlliOlli 2: Welcome to Olliwood. READ MORE: Roll7 co-founders talk ‘OlliOlli World’: “it’s a love letter to skateboarding”.And then OlliOlli Worlddrops in out of nowhere and lets me pull off that ollie and so much more, and what a ride it ended up being. I know I don’t have the stuff, but still my heart yearns for even the most miniscule of ollies. This sense of ‘coolness’ is something I consider unobtainable for myself. A skill that when done write makes the rider seem like they are gliding on air itself, pulling off the sickest of flips like it is as natural as breathing. Skateboarding, at its best, is something that is effortlessly cool.
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